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by mevile
2508 days ago
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I don't understand what is challening about pathfinding specifically. Are there just a huge number of vertices and edges so known algorithms don't perform well? How big are the grids? Is it making the path finding look a certain way to humans that's the hard part? |
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if you're not playing a starcraft , you probably want them to trundle in the right direction and avoid ending up in a huge traffic jam.
if you are playing a starcraft , bad pathfinding is an opportunity for a skilled operator to worsen their RSI while lovingly micromanaging each tank's route