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by lazerwalker
2510 days ago
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This is a cool idea, but also a pretty unsolved problem, even in digital games. Heck, computers can't even procedurally generate decent crossword puzzles. Best comparison point I can think of are roguelikes, but even if you can figure out a way to make custom hardware build-out easy, roguelikes largely work by making replayability cheap. It's hard to build an on-ramp to teach players about the interactions of complex systems when each playthrough costs them $50+ and takes an hour plus transpotation time. |
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