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by yholio
2505 days ago
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> What, exactly, is supposed to be new here? I see nothing distinguishing the economics of this "new consumer environment" from 1995 The free software model failed all the same in 1995 for a certain class of applications. It's great for high performance, challenging pieces of code, for kernels, servers and databases. Things with a large community of devolopers among the users, willing to push patches back. Things that look good on a CV. Software that needs to customized for professional users. It's less good for mass market software. It's flawed for complete games (as opposed to game engines). It's bad for professional software not used by developers and that does not require customization. For example, it has never been able to displace most Adobe products, despite the numerous attempts and the revolting behavior of that company towards it's clients. What changed was not the economic realities of free software. It's simply that the type of projects where it shines have grown much slower than the rest of the consumer software ecosystem. The world of computing moved ahead from the needs of programmers to the needs of ordinary people, many of whom are willing to pay .99 to solve them. Insisting on "free to use" today stops you from realizing the other, more substantial free software freedoms, and deprives the projects from much needed resources in their competition with closed software. |
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