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by logic 5650 days ago
Simply select a different game that's culture-appropriate. If you're interviewing in Asia, perhaps Go would be more appropriate. (And I believe the original author has a thing or two to say about that game as well. :)

Or don't even pick a game; I love "design an elevator control system". Most anyone looking for a programming position has interacted with one at some point in their life, and while you could easily mire down in details, it's not so complicated that you couldn't give it a fair hearing in the context of an interview.

There's a million things like this in our everyday lives that make great fodder for mental exploration in an interview.

1 comments

The rules of Go are well defined, the interesting thing about Monopoly is that it's 'loose' definition replicates many of the real world problems that arise in a devs life.

One of my first Uni projects was to write an elevator control system and as you say, it's very revealing.