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by Const-me
2514 days ago
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> Windows apps usually just re-invent all kinds of UI elements It wasn't always this way. Before Win8, most apps used native controls on Windows. When it became apparent GPU rendering is the way forward, MS re-implemented them in WPF. It does draw everything from scratch, because the backend is now DirectX 9. But it was a first party reimplementation, the UX is good. Then came Windows 8 and Windows 10, trying to converge PCs and phones. They screw up the UX. Now windows phones are shut down, but UX on PCs still suffers the consequences. The new GUI framework is better then ever, but there's no consistent UX on top. |
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Yeah, it's true but the problem is that the native controls were very limited. There was no central notification system so every Windows messaging app reinvented notifications(unlike macOS which converged to Growl and later, the Notification Center), no standard Ribbon Menu widget (at least when it was first introduced, I'm not sure about the current status) so everyone reinvented it, e.g.
> Then came Windows 8 and Windows 10, trying to converge PCs and phones. They screw up the UX.
This is so true... Windows 8/10 has a such mixed up UX that some system components are using the new 'metro' style while some others are old Win32 ones that don't support HiDPI... And, (while currently not true) Windows 10 had two settings app that worked differently for a few years. :-(