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by Vendan 2514 days ago
Chiming in as a fervent Go dev that's also a huge fan of generics: Generics are awesome, but always seem to add a ton of complexity. Everyone starts with just "oh, `func Reverse(slice []T)` is so obvious" kind of thing, but that's like saying `fmt.Println("Hello World")` is simple. It's simple cause you are doing a simple thing.

That said, I do want generics to come to Go, just... with an emphasis on what Go is, not just "here, let's replicate X's generics in Go". I am interested in the contracts implementation.

2 comments

> Generics are awesome, but always seem to add a ton of complexity

The team I work in use generics all the time and I'm not sure what complexity you are referring to. Care to elaborate? Is it some edge cases or are you talking about from a compiler perspective or something else?

To me, not having generics is like saying let's skip handling bools and just store them in strings as "true" or "false". It's such a weird thing from my point of view.

Compiler perspective (fast compiles are a core part of Go, IMO), various tradeoffs(fast compile? fast runtime? binary size? Pick 1 or 2), and seeing code bases that get out of control with generics and such.

Note that, for all of that, I'm still in favor of adding generics in Go, as I do see the value they can add. I'm just pointing out that "bashing" on Go devs on not knowing what generics are or how they can be useful is both non-productive and probably generally wrong. Plenty of us are saying "Man, if I had generics, this would have been less code/cleaner/more reusable!", just the other various tradeoffs outweigh the actual cost of using a different language. Go's ability to drop a very junior dev (or just one that has never use Go) into a codebase and have them be almost immediately productive is incredible.

> various tradeoffs(fast compile? fast runtime? binary size? Pick 1 or 2)

Interfaces are boxed already, so you've paid the price without having type safety. Simply treat a polymorphic function as if it accepted interface{}.

I think TypeScript is a good example of one extreme. You've got conditional types, literal types, type mapping, and a bunch of other very advanced parameterized types.

(I also think it makes sense for TypeScript given JavaScript idioms; it mainly falls over when the caller has to interpret some very complicated error messages, however)

Try to read code that abuses generics you’ll see what GP means.
I can't write confusing code using just integers by abusing names to confuse you. You can write crappy code. Point?
"protocol can only be used as a generic constraint because it has Self or associated type requirements"
Pettifoging. I don't care what people do with them.

I know how to use them. They are valuable to me.