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by microcolonel 2519 days ago
The problem is that Apple did not follow the natural death curve of OpenGL (which is generally in favour of Vulkan, and libraries built on it), they just completely stopped working on supporting new OpenGL extensions and versions since 2010 (!), and didn't have metal macOS until 2017.

Even from the perspective of bringing people smoothly to their proprietary API, they have failed miserably.