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by catotheyoungest 2521 days ago
Why do people think this worth trying to implement? Is it because it looked cool in movies like Minority Report? What is the target demographic for this? What is the use case? Why would I want to add additional and unnecessary complexity to my workflow?
5 comments

I want this right now.

I use four monitors at work and two 4K monitors at home. A high-resolution VR setup gives you infinite workspace. Couple that with intelligent auto window management and you can forget moving windows around EVER again -- this is the ultimate mouseless experience that a tiling window manager can't even get close to.

This is a huge productivity gain. The micro context switches that stem from moving between windows and tabs (or worse, virtual desktops each with windows and tabs) goes away. Workspaces become spatial, and you can leverage your brain's innate spatial reasoning to find and organize things.

Physical project workspaces are laid out logically. We've been constrained to screens and haven't had the freedom of doing this for our virtual ones.

Have you done a lot of VR gaming? My eyes are killing me after an hour. I can't imagine doing 8 hours a day. Not saying this everyone's experience, and I'm curious if others are more tolerant of spending long periods of time in VR.
VR resolution drops very quick when you look at something virtual from half meter away. If your virtual screen takes up to 1/4th of your screen for example it will be reduced to ~720p in a vr with 4k resolutipn per eye. Virtual desktops are not really useful as you think.

Plus VR strains your eye really quick and that comfortable to wear for long periods of time

Once VR gets to a certain point, and the resolution becomes so undeniably crisp, we'll want things exactly like this. You can already do this on Windows with Virtual Desktop Streamer and a companion application for either the Go or the Quest (paid application). If you can touch type, it's very easy to strap on the Quest and use it as your primary monitor. Having had this experience, I'm guessing that we're only one or two generations of hardware away from this being a normal way of computing. You know, provided smartphones, tablets, and otherwise proprietary operating systems don't take over first, Brother Oculus included.
1. It looks cool. 2. Minority report, no. Gits, yes. 3. Everybody. Probably nobody. 4. Probably to multi-task. Multiple screens that sort of thing. VR gaming had the same problem in the beginning. Wasn't until games like adrift and beat sabre showed up that it started to finally hit a stride. Or at least a compelling use case (Good VR games to play.). 5. See 1.
This is just like when motion pictures were first invented, and all people could think of to do was to point a camera at a stage and record a play in one continuous shot.
Have you tried Microsoft HoloLens, Virtual Desktop, or BigScreen? It was obvious to me after using them for 30-60 minutes that this is the future of desktops.
I did. Then I spent the weekend with a migraine. IMO, VR isn't worth the effort. I'd rather have my brain directly jacked into the computer, as long as there's an effective firewall available to keep advertising and other malware out of my head.
Check the IPD setting on your setup. VR with IPD done right should actually be lower eye strain than a monitor.