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by ivanmilles 2524 days ago
Playdead spat out a series of incredible GDC talks after their game INSIDE. They did a full presentation on the ending of the game [0] as a collab between engineering, rendering and art.

It’s fascinating just to see the creativity, but also a teaching moment on striking the balance between tight, accurate engineering and enough hack&mirrors to pass inspection.

[0] https://youtu.be/gFkYjAKuUCE