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by Const-me
2517 days ago
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> having the widest possible API and ABI, making long term maintenance harder. For cases where it matters, C++ can do that just fine. Look at Direct3D, DirectWrite, Media Foundation. They're written in OO C++, and they use IUnknown ABI from COM. They're not COM objects, the ABI is the only feature they took from there. Apparently, C++ library developers don't care enough. |
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