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by ssp 2515 days ago
> If we assumed a radially symmetric kernel, then coverage would just be some monotonic function of the distance from the pixel center to the edge

I don't think that's true. Consider a simple case where the shape is a square and you are sampling in such a way that the closest edge point is closer to a corner of the square than the filter width. Using a function of distance you will get the same result as when sampling far from the corner. But the coverage is different in the two cases.

1 comments

I’m just talking about rendering one edge (infinite line) separating the plane into two regions.

If you want to deal with pixels near multiple edges, it needs to be more complicated.