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by SeanBoocock 2522 days ago
It will be interesting to see how the next couple years play out. The growth opportunities in my mind are: expanding their suite of hosted services (https://unity3d.com/services); and convincing an increased percentage of large publishers/developers to develop on Unity. While there is a business in building tools for (generally smaller) developers, it is hard to imagine a $6 billion valuation on the back of just developer subscriptions, even the significantly more expensive enterprise arrangements.

Services represent an opportunity to scale based on the success of products built on Unity, not just on the size of the developer community.

1 comments

They could also be using that money in order to combat Epic and Unreal, especially given that Epic has a lot of money from Fortnite and their owners Tencent.

Because out of the engines that any game studio can use for a new project, there's really only Unity and Unreal.*

* = If they do not have their own internal engine or it is not applicable to their new game.

> there's really only Unity and Unreal.

Is CRYENGINE no longer an option?

https://www.cryengine.com/

There's Lumberyard which you could say is a fork of CryEngine. But in general I don't see studios lining up to use either of the two.

Also the idTech engine is limited to games that are published by Bethesda. So you can count it as an in-house engine now, just like Frostbite is for EA.

Lumberyard really doesn't have the support that Unity and Unreal have. It is hard to recommend using Lumberyard when there are alternatives that are well tested, well documented, and many developers are familiar with.
It doesn’t get used very often these days to my knowledge