Really? I seem to recall lld being comparable to cp in speed, with the caveat that compacting debug strings can take a long time (if you enable that option).
For example, on macOS in debug builds, the compiler and linker are reasonably fast, but then 2/3rds of the compilation time is spent in "dsymutil", presumably chewing through megabytes of the debug info.
For example, on macOS in debug builds, the compiler and linker are reasonably fast, but then 2/3rds of the compilation time is spent in "dsymutil", presumably chewing through megabytes of the debug info.