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by gambiting 2523 days ago
As far as I know it's still used for Just Dance series. It definitely was when I worked on JD2016 and I don't think the engine was changed after that. And yes, in my (personal) opinion UbiArt was extremely difficult to use compared to some other engines within Ubisoft nowadays.

And yes, speaking of Ubisoft and open source - Sharpmake is a build management solution used by a lot of projects within Ubisoft and it was open sourced some time ago. Worth having a look.