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by Jorsiem 2518 days ago
The only method you listed that people automatically are hostile to is selling in game items that unbalance a game in the buyers advantage

> players think you are intentionally weakening the free items in favor of the power you can buy.

Players dont just think this, time after time this has proven true. If the buyable item wasnt better why would anyone buy it?

None of the other monetization methods you lists are objectionable if done right.

If enough people are complaining about the value of your $60 game then maybe it's because you got your price point off and should have instead sold it at a lower price. Not every game is a AAA title.