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by and0
2531 days ago
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Vertical scrolling, and emulating the weird side-effects of the registers being written to, was the hardest part of recreating the NES using 3D meshes. It took me a few weekends to get Zelda 2's intro working reliably. I wrote about it a bit myself (probably got a few details wrong or simplified them) here: http://n3s.io/index.php?title=How_It_Works |
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