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by pubby
2534 days ago
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The NES designers goofed and made the size of the view window (nametable) 240 pixels tall. This makes vertical scrolling awkward as it throws a non-power-of-two divisor into the math. The NES doesn't have a division instruction - only bit shifts, so having to divide by 240 is a real pain! Also, Y-scrolling wasn't completely figured out until late in the NES's life. The register writes needed to do so are very strange, and Zelda certainly doesn't do it correctly! |
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http://wiki.nesdev.com/w/index.php/MMC3