|
|
|
|
|
by coldpie
2531 days ago
|
|
This is a great description of a commonly-used technique for splitting the screen in NES games that scroll smoothly. It may or may not have been intended, but this is a common technique for games that have a "status bar". Super Mario Bros 3 is another obvious example, but even Super Mario Bros uses it long before then for its top status bar. I first read about it in the excellent "I Am Error" book by Nathan Altice, but googling around for "nes sprite zero split" turns up plenty of other articles, too. |
|
SMB1 actually also does not use the sprite zero split technique because it never scrolls vertically. Its status bar is just a bunch of fixed background tiles.