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by zrobotics 2523 days ago
Isn't one of the hardest parts of making these tools evading detection? An aimbot isn't that tremendously difficult to create, the hard part is creating an aimbot that is hard to differentiate from a skilled player.

If the competition is all using assists, then the sneaky aimbot that simulates slower human reflexes will lose to the bot that positions the sights directly on the opponent in <0.1ms. I like this idea, I don't see why it would make it any easier to develop the types of cheating systems that affect human players, and it might be fun for the types of players that enjoy things like tool-assisted speed running; where the ultimate aim is more about studying the underlying game mechanics to determine the algorithmically-optimal way to play. If the default is tool-assisted, then all the human players will be excluded by default.

1 comments

Even in the very old days it was more of a balancing act: It's not super difficult to make it undetectable, but it will be slower. Slower means that you will always lose to the more detectable variants that somehow still manage to evade the technical filter (but not the people filter). The second segment will of course eventually get banned, but in the meantime you will keep losing to them.