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by derefr
2534 days ago
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Is there some distinction to be made between Turing machines with tapes of fixed capacity, and ones whose capacities are limited by their execution substrate, such that they’ll support as much memory as they are “given” by the environment? I’m picturing here the difference between Turing machines in the Game of Life that take place on a fixed area of the grid, vs. ones that attempt to just index out to whatever grid position they need, whether that causes wraparound or not. |
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Some of these claims are even wrong since the posters don't bother analyzing whether their suggested generalization technique (e.g. infinite tiling) actually do let you topologically embed every gate and batch of wires into any Boolean circuit you want. This is quite common in 2D side scrollers where you have constant y-height and infinite x length. It just is not possible to communicate all the information you need for a computation from one side of the map to the other. This was the case with Minecraft prior to bidirectional flying machines. You could actually prove that any finite sized "machine" could not communicate an arbitrary distance away (think arbitrarily long Turing tapes) without losing some part of it going off in the distance forever. Hence it was not "Turing-equivalent" unless you used command blocks or gave some overly general infinite tiling capabilities.
Actual descriptions of Turing machines are finite in size/length. These "Turing-equivalent" candidates that keep popping up are not when laid out. This makes it pretty easy to run into uncomputability situations when you try to feed the machines a description of itself and compute some property (like a number = 2x its length). A typical Turing machine would have no problem handling this, though a Boolean circuit would.