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by binthere
2524 days ago
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As someone who's done lots of Blender work as well as Maya and integrations with Unity and Unreal Engine, I still think there's quite a long way to go to make Blender a good option for game development. It's free, it kind of works but it's very painful when it comes to animation, texturing, and details. Right now, this is what I usually do: - Basic Modeling: Blender
- Sculpting + Details: ZBrush
- Painting: Substance Painter
- Animation: Maya
So yeah, the last 3 are paid and it's not cheap. Blender can do all three but not as good. I hope that with this additional money the Blender Foundation team can hire more people to close these gaps. In 2.8 they've improved on different fronts but they are still quite behind in those departments.Last but not least, they should make more effort to improve their keybindings. They've been monkey patching it in 2.8 with the "industry-compatible" keybindings but when you use it a bunch of other things stop working. |
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