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I guess the article doesn't say it well, but this can be done in small scraps of time from wherever you currently are under circumstances where making money with a "regular job" would not be possible. If you make, say, an extra $5/day on what used to be your smoke breaks and lunch hour at work for an 8-5 job, you have an extra $180 or so a month without any additional overhead (for uniforms, whatever), scheduling conflicts from a second job, additional time taken away from family, etc. Mechanical Turk generally sucks as a substitute for a regular job, but can make sense as supplemental income, even at nominally very low hourly pay. If you work 8 hours at $10/hour but have a 30 minute commute, you are really getting $80 for 9 hours of your time. That actually puts you below $9/hour to think of it that way. If you do freelance work, iirc, freelancers chase their pay about 40% of the time. That also drives their real wages down. Plus, there is time involved in getting each assignment. I have read that you can expect to do one unbillable hour for every billable hour, so you need to charge at least twice as much to make the same wage. Plus, for jobs with benefits, roughly half your compensation can be in the form of benefits. So freelancers should charge four times as much as the hourly rate they would accept at a salaried job with benefits. But if you already have benefits and just want to supplement your income, you can accept half as much. If you can eliminate some of the time burden of freelancing, you can halve it again. Looked at that way, $2/hour is potentially the equivalent of $8/hour as supplemental income. And you can fit it in to otherwise useless scraps of time. |
And for a long game one will likely get much further by investing in primary job or developing new skills (teaching math to kids, home improvements, whatever) that gets them out of competing with millions of unskilled, low wage participants in MTurk.
I view MTurk as temporary fix for desperate times only. My 2c.