|
|
|
|
|
by Doxin
2540 days ago
|
|
Except in 3d animation you use almost exclusively triangles when actually rendering anything. A quad can be subdivided in two ways to form two triangles leading to unpredictable behaviour. That said, during modelling you almost exclusively create quads since those lend themselves well to editing with edge loops. The render engine then converts those to (unambiguous) triangles. |
|