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by nostrademons
2537 days ago
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It doesn't work for AAA games, but it can work really well for indie games. Think of something like Factorio, where version 0.1 looked like this: https://www.factorio.com/blog/post/fff-184 Then they just kept releasing every week for 7 years, and now you have people building CPUs and explaining Apache Kafka with it. Ostriv is another recent game that comes to mind as having a similar development cycle. Also many F2P MMOs - most of the non-Blizzard online games I know do regular releases that frequently change the game mechanics (often, to a big player uproar) but still keep their userbase. Fortnight and Pokemon Go are two big ones here. |
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