The gaming industry has an interesting problem: a lot of fresh college grads that want to work on games because they are passionate about games.
In that case, I'm unsure of how unionizing would help much, as publishers could simply invest in games from non-union shops, and happily abandon the studios that are unionized.
> In that case, I'm unsure of how unionizing would help much, as publishers could simply invest in games from non-union shops, and happily abandon the studios that are unionized.
and game development work is probably the most trivial software development to move to foreign jurisdictions. unless the union promoters would like video game tariffs.
This may seem snide, but it's extremely rare for a union not to be protectionist. Mostly on account of how unions join together with unions for adjunct industries.
That said, I'm not convinced game development would be easily outsourced. Games are some of the most highly optimized pieces of software out there, as it's in their interest to squeeze every bit of performance out of consumer hardware. You can think of their target as an intersecting line between the game being playable on consumer hardware vs. the graphics quality users expect that would lead to the game selling. Optimization has a big payoff to increase the possible market to buy a given game.
And even still where tech workers do have a lot of power, there are plenty of issues that we could use that power to improve (IP restrictions for off hours/open source projects, non-competes, parental leave, etc.)
In that case, I'm unsure of how unionizing would help much, as publishers could simply invest in games from non-union shops, and happily abandon the studios that are unionized.