As an 30 year-old underground-ish art movement rooted deeply if not almost entirely online, the demoscene is not exactly one with much printed source material or reporting (I've managed to be interviewed on TV once though at an event in Quebec)
nearly every soft-mp3 player supports scene music formats (.mod, .s3m, .mtm, .669, .xm, .it, etc.) or have extensions to support them
The recent resurgence in pixel art I find amusing since the demoscene has been carrying that torch for decades:
http://gfxzone.planet-d.net/frames.html
I've been part of the scene for over 20 years myself and my sources are pretty much all primary, personal contacts, etc. Influence-wise, tons of tech industry folks got their start hacking away on 'scene projects and bring a particular style and set of associated concepts with them.
Print e-Sources though may include some of the scene-zines, a handful of books, Wired has run a few articles from time-to-time, but most of the scene exists either as web sites or chat logs to be honest.
As a movement, the scene has a pretty cohesive culture, style, ethos, language, etc. One way to think of it is that it's the Liberal Arts alternative to the Open Source movement (if you consider the Open Source movement as the Hard Engineering/Science alternative to the Artsy Demoscene). It has its sub-cultures and there are various geographic differences -- dialects -- if you will to the scene. Not entirely unlike the difference between say, Korean Hip-Hop and North American Hip-Hop.
Thousands of people attend the events (called parties) which are loosely organized as competitions but are really just a chance to show off your creations to loads of like-minded folks.
I really really want to provide some content, but I know from past experience it's not worth the effort or time. Which is a shame since I believe I would have a lot to offer in fleshing out this quite vibrant art scene.
elblanco: Please contact me (email in profile). Fi.wikipedia (I am an Arbcom member there) would very much welcome new content related to Demoscene.
It is quite appreciated popular (not really underground here) movement in Finland. Many of our most successful game developers like Remedy (Alan Wake, Max Payne), Housemarque and Bugbear were founded by demoscene vets.
Appreciate it, I'll send an email off in a bit, not sure if I have the kind of time I need to be a solid contributor anymore, but I can always take a stab.
(btw, some of my biggest long distance bills ever came from calling Starport years ago to get the latest releases)
I just checked and my user pages don't even exist anymore. :(
e.g. the game industry in particular is stuffed full of demosceners
etc.(as well as a few others like the music biz)
nearly every soft-mp3 player supports scene music formats (.mod, .s3m, .mtm, .669, .xm, .it, etc.) or have extensions to support themThe recent resurgence in pixel art I find amusing since the demoscene has been carrying that torch for decades:
I've been part of the scene for over 20 years myself and my sources are pretty much all primary, personal contacts, etc. Influence-wise, tons of tech industry folks got their start hacking away on 'scene projects and bring a particular style and set of associated concepts with them.Print e-Sources though may include some of the scene-zines, a handful of books, Wired has run a few articles from time-to-time, but most of the scene exists either as web sites or chat logs to be honest.
As a movement, the scene has a pretty cohesive culture, style, ethos, language, etc. One way to think of it is that it's the Liberal Arts alternative to the Open Source movement (if you consider the Open Source movement as the Hard Engineering/Science alternative to the Artsy Demoscene). It has its sub-cultures and there are various geographic differences -- dialects -- if you will to the scene. Not entirely unlike the difference between say, Korean Hip-Hop and North American Hip-Hop.Thousands of people attend the events (called parties) which are loosely organized as competitions but are really just a chance to show off your creations to loads of like-minded folks.
Like most art movements, the work ranges from amateurish to sublime (keep in mind this is realtime, one of the core foundations of the demoscene is for productions to run real-time)...is often abstract and at times quite evocative. videos of tons of productions here:
So when I sit there, on wikipedia, and see this page I really really want to provide some content, but I know from past experience it's not worth the effort or time. Which is a shame since I believe I would have a lot to offer in fleshing out this quite vibrant art scene.