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by blueboo 2542 days ago
Indeed there’s no level of success for a narrative FPS big enough to warrant waiting so long on such a valuable IP. Why let the workflow/team get stale?...the answer must be that engineering was rerouted to Steam or porting or something but they could’ve made at least tens of millions * several sequels by now...
2 comments

When you control a near-monopoly App Store and can take 30% of revenue from so many successful developers, there’s little incentive to actually make ambitious games

Steam is hundreds of times more profitable than any game could ever be.

tens of millions ... is what you make _in a month_ by selling hats inside free to play game. Valve has precisely zero incentive to make any game except for concepts centered around selling digital property, coincidentally like a computer card game!