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by dx87 2542 days ago
The worst part about the in your face RNG of Artifact is that Richard Garfield knew players don't like that type of RNG, and it was one of the main factors that killed off the Star Wars TCG he developed [1]. He decided to try it again in Artifact, and to nobody's suprise, people still don't like super visible RNG affecting the outcome.

https://magic.wizards.com/en/articles/archive/making-magic/k...

1 comments

> people still don't like super visible RNG affecting the outcome.

Everybody says this, but the problem is that RNGs are friendlier to noobs.

The real problem is that any game like this has two markets--noobs and experts. And you have to win over both--that's a tall order.

You have to have a continuous influx of noobs or your game dies. However, the experts have to be able to fleece the noobs and gain enough money consistently or they will leave and you will have nobody encouraging the noobs.

In the artifact the RNG in baked into the game itself, there is on way to avoid it. In HS you can build deck that has none of it (or varying degrees). You still are at the mercy of a draw (but that's just the beauty of deck building).