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by BubRoss 2545 days ago
That benchmark only has a few samples on an unreleased cpu. Typical ballpark numbers for memory latency are usually 100ns. There are also a lot of factors that can influence random memory access such as whether the lookup is going through virtual memory that isn't a page in the TLB cache. I'm skeptical this benchmark tells us much.

Also games that are sensitive to memory latency are very poorly written games. This is not a new or contraversial opinion of PubG, which is know for being terribly written (and that is supposedly a reason for fortnite taking its audience so easily). It is also written using Unity and C#, which don't require hopping around in memory, but do make that the most obvious path, which is a trap for people who don't know better.

Farcry is not a game I would expect to have these problems. Ubisoft seems generally technically sound, despite releasing wildly unstable games, but it will take real numbers to get a clearer picture.

1 comments

PUBG runs on Unreal Engine[1], which obviously Epic used for Fortnite as well.

This inside relationship Epic had was the source for some of the erm friction between the two Battle Royale games.

1 - https://en.m.wikipedia.org/wiki/PlayerUnknown's_Battleground...