Hacker News new | ask | show | jobs
by smallnamespace 2542 days ago
> Making something balanced and competitive, though necessary, are secondary to the enjoyment of the game.

That's generally not true today, where 'organic' marketing driven by professional streamers is a large part of potential players' initial exposure to a game. Streamers can easily kill a game in its infancy simply by providing negative feedback (as we're seeing here).

But the pro players will only commit if they think there will be a successful pro scene revolving around a balanced, relatively low RNG, high-skill-cap game.

So developers are forced to attempt to appeal to two very different markets and occasionally stumble badly.

1 comments

If that were true, then chess and go would be the most streamed games on Twitch. If that were true, then Apex and PUBG would have beaten Fortnite for popularity.

Streamers are great advertisers, but players are your customers.