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by smallnamespace
2542 days ago
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> Making something balanced and competitive, though necessary, are secondary to the enjoyment of the game. That's generally not true today, where 'organic' marketing driven by professional streamers is a large part of potential players' initial exposure to a game. Streamers can easily kill a game in its infancy simply by providing negative feedback (as we're seeing here). But the pro players will only commit if they think there will be a successful pro scene revolving around a balanced, relatively low RNG, high-skill-cap game. So developers are forced to attempt to appeal to two very different markets and occasionally stumble badly. |
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Streamers are great advertisers, but players are your customers.