|
|
|
|
|
by gfodor
2541 days ago
|
|
VR headset lens already require software chromatic abberration correction -- I'm curious what constraints if any would limit the application of this new result for VR spherical aberrations. Would love some thoughts from an optics expert on this. I also wonder if this new knowledge could contribute to a software corrector. |
|
Or maybe they'll find a way to apply it to make better lenses that need less software-based corrections. They struggle a lot not just with clarity at the edges but god rays and glare too.