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by doctorpangloss 2542 days ago
They tripled down on the worst part of card games, paying to win.
2 comments

Valve's revenue models are going to kill it. At least, kill it as a studio that can create high quality games. I not opposed to them making money and getting compensated for hard work but the level of greed is getting insane. For the Dota TI prize pool, they take 75% of the revenue from Battle Pass related sales (i.e. digital in-game items, like DLCs). Its not hard to understand why they do it, the profit is insane:

https://dotesports.com/dota-2/news/the-international-2019-pr...

However, why should the company ever spend the effort to build games? Making the Battle Pass content is vastly easier. I don't see how they are going to be able to wean themselves off such a juicy revenue stream.

Artifact was a result of this new reality. The game was designed from the get-go to optimize revenue from in-game digital items. Why should a digital card in a computer game cost $100? A rational person would realize it is an insane idea. I'm glad that Artifact crashed and burned.

I don't think Valve learned their lesson. The whole game industry is moving that way. E.g. free to play games with paid in-game items. I wish they could figure out a more healthy way to fund game development. Human nature being what it is, I'm not holding my breath.

That’s basically what Valve in general got too comfortable with. Loot boxes brought in a ton of cash and they realized they didn’t have to make real games anymore.

We could have had new Left 4 Dead.

IMO they ruined TF2. I haven’t really played it in a while because every time I do it’s all completely different and just a joke.