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by monos 5653 days ago
Although I'm a gamejs committer, i disagree :)

Take for example doodlejs: it doesn't have any of the things you mention, BUT its scene graph is superior to all other engines.

Not everyone wants the same things in his framework. E.g. sprite animation makes no sense (not a lot) if your lib is vector & tween centric.

See my list of favorites in a comment higher up.