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by kevinflo 2556 days ago
I 100% agree with the author on this. VR in its current iteration is clearly not suitable for this in any way, but down the line the fundamentals of VR align perfectly with some of the pain points of remote collaboration. With all current collaboration tools the parties are still bridging the gap of working in different places. In VR, everyone is inhabiting the same virtual space. It's just completely different. Practically, all things switch from n representations to 1 representation. Psychologically we register the interactions completely differently because the parties are saying things not in their room with a video displaying them in your room. They're saying things next to you, to the person sitting across from you, while turning and walking away. The fidelity of interactions (and in turn the interpersonal bonds and memories you form) is just an order of magnitude higher.

If hardware is good enough for this to be a practicality, we may be working in AR 100% of the time anyways, and depending on if you want to be remotely present with others, you just swap out your real environment for a shared virtual one. In that dream scenario, the glasses or whatever are high enough res anyways you'd rather use them to make virtual dynamic user interfaces than stare at a static 2d monitor.

It's going to be a long, long, long time before any of this happens but I'm guessing these are the kind of far-off things the author was implying.

2 comments

Thank you, exactly. I would say in 10 years it will be normal to work 8h a day in VR. But we will see companies start doing it much earlier.
Maybe. But once you posit "long, long, long time" and the current iteration clearly not being suitable... Sure, some far future xR technology will almost certainly improve remote interactions and collaboration. But it almost certainly doesn't look like what we call VR today.