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by epistasis
2555 days ago
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> It seems to be based on this benchmark[1] which encodes a huge repeated int32 stuffed with random numbers However, if your entire world consists of pushing around images to GPUs/TPUs, that's pretty much the only workload you ever need to optimize from your larger ops system. Edit: not sure that this particular use case is exactly what's going on in that benchmark, now that I look more closely. Also, I wouldn't want to assert that it's a use case that matters a ton. |
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