| I've played both (even contributed to the CDDA project). Both games: - Are what I'd consider traditional roguelikes - are hella fun and 150% worth playing. 10/10, would suggest to a friend. CDDA: - has significantly more to do, more items, and more overall depth - Has better "role playability" - Is incredibly open ended. - is under heavy development (just had a HUGE update drop. Be sure to check it out!) - is fully open source - can be somewhat confusing for a newcomer (though less than something like Nethack) - Performance can sometimes be rather meh due to the complexity of the models, particularly in locations with many mobs. - many systems are not yet fully fleshed out (looking at you NPCs) though many issues have been resolved in the latest release and the experimentals. Cogmind: - Has arguably some of the best UI/UX you'll find in a rogue like. Take a look at Caves of Qud and TOME as other great examples of proper UI/UX in rogue likes. - provides a much better tutorial - has a more fully fleshed out story - offers a more guided and less open ended experience - is more "complete". - excellent performance - is not open source (to my knowledge) - is definitely worth the purchase price if you're a rogue like fan. |