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by MacTuitui
2569 days ago
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I've been doing this since ages, so these's a lot of intuition going on, and I've a quite significant list of sketches at this point, so I personally start with a lot of convenient tools already. To learn about the different techniques and mostly to get to know the basics I cannot recommend enough the amazing Daniel Shiffman ( https://twitter.com/shiffman/ ) and his awesome "The Coding Train" video series on youtube: https://www.youtube.com/user/shiffman I usually do not release the code for my dailies, but I'm getting a few of them ready to include as examples for nannou, there's a PR with one example already up. I'm also always open to talk about the "how" I did something and to give you a pseudo-code version of what I'm using. |
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I'm a game developer so pretty experienced with rendering but not so much with Rust, Vulcan, etc and haven't done a lot of this 2D "demoscene" sort of stuff, so I don't know all the neat tricks there., and it is not immediately obvious what kind of techniques you use to get the cool results that you are getting.
I had a look through some of the existing examples in nannou (under the generative_design folder) but found the existing ones to be extremely uninteresting. Your PR is a great non-trivial example with inspiring results.
Your instragram feed makes these all seem like beautiful mysterious artwork. It love it if there was a "making of" blog which described your thought process going from one to the next, as I imagine you aren't rewriting them each from scratch but making small tweaks on an existing idea each time.
I checked out the Coding Train, there is such a wide range of content there, was there a particular episode that inspired a lot of these designs?