An FAA Qualified Level simulator can easily cost six figures, no one is suggesting a VR simulator is going to replace it - however once you've tried a sim in VR you'd likely never want anything else again.
An FAA certified tampon will set you back $10 each if you want to use the tampex tampon with the appropriate tracking number for a Piper. :P I'd expect uncertified to surpass it for far less.
(I've tried VR flight sims.. my god, having the view track with your head is amazing. One of a handful of killer VR apps)
Have you tried flight/driving sims in VR? You might change your tune once you realize how much closer to reality it feels compared to having a bunch of monitors in front of your face.
You also get that close to reality visual experience for a few hundred bucks, compared to professional sims that would be totally out of reach to anyone but actual flight training companies (and hobbyists with large amounts of time and money).
Camera movement independent of what your body is feeling = vomit
Camera movement consistent with player movement = no vom
For the most part inside the cockpit of a plane or car it's not so bad (for me at least) as you're largely experiencing the same forces as your eyes make you think you should be experiencing. But as soon as I play something with a third person camera that follows something I get immediately sick (Lucky's Tale was the specific game I remember doing this to me).
YMMV of course, but you should try playing something where the only continuous movement is controlled directly by your head movement. The way VR action games usually get around this limitation is by letting you point to a spot and instantaneously teleport there.
For the VR driving game I played, it was most problematic when I hit a rail or another car. I think my physical sensations not matching what I saw was what made it uncomfortable
I don’t understand this reply. It would make sense if they were arguing that it needs to have VR support or else it will fail, but all they did was state their own personal opinion.
Have you given it a go with a REALLY nice VR setup? Dude it's incredible. I'm a private pilot who has friends who fly commercial and who've tried my setup at home. From a systems fidelity perspective and immersion, you can get quite close. They were all awestruck. Short of a Level D sim, they all agreed it's the best they had seen, and in certain respects even felt more immersive (lighting is a big one, since you have a lot more control over shadows and whatnot, compared to level D sims which usually end up having a disconnect with cockpit lighting and the outside, unless its a night flight).