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by SmirkingRevenge 2565 days ago
From what I understand, Sony and MS are literally throwing xbox's/ps4 hardware into racks and streaming from them. Doesn't seem very scalable or cost effective.

Google built their game platform from the ground up for the cloud, including specialized graphics hardware. Sounds like it will be able to scale up to meet demands of games, while the other services are just renting a console-in-a-datacenter to the user.

Maybe it will matter, maybe it won't.

2 comments

From a full-system integration might not be cost ineffective:

    1. Single SKU for Server & Client (volume reduces cost)
    2. Games target & optimize for this hardware already (nothing new) 
    3. Microsoft & Sony are essentially *the* targets (no platform integration cost)
    4. Proven user adoption (approximate ROI known for these projects) 
    5. Brand recognition (xbox and playstation are household names)
    6. Price (Microsoft is doing subscription for service + catalog)
    7. Bought publishers (Microsoft & Sony "own" many dev shops)
    8. Primary library vendor (DX11)
    9. Network Effect (I bought an xbox because all of my friends owned one)
The only new components Microsoft needs:

    1. Mount Game (iSCSI)
    2. Output (HDMI to RTMP transcode) 
    3. Input
I'm not saying either solution is better (I prefer Google's approach) but they're only doing it if they've run the numbers.
Microsoft certainly isn't just filling server racks with Consumer model Xbox Ones, if that is what you have pictured. They have rack-mount servers that share the Xbox Architecture.

The Xbox One and PS4 are modified PC architectures with slightly specialized graphics hardware. All three are doing the exact same thing: building traditional server racks, just with with an added focus on GPU power/performance. Google doesn't have a leg up in their datacenters, and if anything has the detriment that both Microsoft and Sony can run Consumer-targeted software builds directly on their racks, whereas supposedly Stadia needs new game builds, customized to the new hardware.