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by tus87 2570 days ago
Won't work. The reason multiplayer games work over the internet is game engines compensate for latency by prediction. But when I move my mouse I don't want to wait a third of a second for the view to change. The problem with Google is they test everything on local 10G networks with near zero latency and the servers are walking distance away. Then they produce these abortions of products that are killed off 2 years later.

Yeah basic input lag is about as enticing as a 2KG chunk of a plastic helmet strapped to my head.

I bet in 10 years time we will still be playing on a PC with a GPU and a monitor on the desk.

2 comments

Yup, as someone who wrote action networked games when I was in gamedev this is pretty on point. You're not going to get any chance at latency correction so jitter(which tends to be bursty) on the connection is going to really hurt you.
You made me laugh when you said "servers are walking distance away". That's a lot of very long walks, friend.