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by holy_city
2566 days ago
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Coming from a systems/DSP background, Rust feels at times "higher level" than C/C++ (especially w.r.t. the crates ecosystem, although I suspect a large part of that is its youth and general instability), but mostly akin to writing C-with-classes-style C++ with static analysis baked into your build script. The "high level" stuff baked into Rust makes it great for "low level" tasks, notably imo: - Tests (and micro benchmarks, with nightly) alongside code, without dependencies or build system hackery. - An incredibly powerful macro system, supplanting a lot of the templated code generation I've done in C++ which is a nightmare. Not that proc macros are perfect (yet) but at least they're legible. - If you've ever tried to do away with dynamic dispatch via templates in place of inheritance, then Rust's generics with trait bounds are an absolute godsend - A gosh darn dependency solution (now with custom repositories on stable!) makes dependency hell is less hellish |
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