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by LinuXY
2568 days ago
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For more inspiration I'd check out the Quake engine source. It's quite the masterpiece. There's also been some modernization over the years by LordHavoc of the DarkPlaces engine https://icculus.org/twilight/darkplaces/ - I'm constantly impressed how well the HD remaster on DarkPlaces looks on modern 4k hardware. |
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Andre Lamoth's DOS game programming books are a good read as well, he used 16-bit Microsoft C. Sprinklings of assembler in both.