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by codesushi42 2564 days ago
> In reality, you should be working on whatever the people around you think is valuable or you're gonna get fired really quickly. (Fewer than half of new employees make it to the end of their first year.)

>I worked with some very smart people there, but it was the most dysfunctional and broken work environment I've ever witnessed.

Sounds like it. It sounds like a complete vacuum, void of any responsibility. Rife with cowardly management and lack of direction, I could only imagine...

I don't think I have ever read any employee account that's made me want to work in the games industry.

2 comments

There's been plenty written on Valve's somewhat rare management system and how it works/doesn't work. Just do a HN search for valve and you'll find some explicit ones, and likely good discussions in more than a few in the discussions on submissions about Valve that are about other things.
He's saying that nothing he's read makes him want to work there, not that he hasn't read anything about it :)
Just as a side, the way Valve works is quite unusual in the games industry, most studios are more traditional with better defined roles and hierarchies.
AFAIK it's entirely unique. I can't think of any cooperation anywhere that runs on such anarchistic principles.