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by upofadown 2571 days ago
If you want to distract yourself while not doing anything you will find a way to do it. Before smart phones there were computers and video games. Before that there was television. Before that there was printed fiction of many sorts, most of it of no personal or social value at all.

It is good to strive to do worthwhile things. The worthless things you do to fill your time are not preventing you from doing anything else. You do what you do...

1 comments

Good point. I would say that modern day distractions have an extra oomph however. I've never developed an addiction to books, crossword puzzles, or television whereas I've come to the point where I can't have a healthy relationship with video games.
I think video games went from "fun for a while, but eventually you wanna stop and go ride bikes" to "wait, what do you mean it's Monday morning?" at or a little after the 16-bit console era. There were always people who could just play Super Mario 3 all day or that one guy who did nothing but play Doom for six months or whatever, but most kids (and certainly most adults) would knock it off after a while. It wasn't a widespread issue, even among the small segment of the population that played games, even if some did have problems even then.

There was the occasional eat-your-life-for-weeks-on-end game but they tended to be confined to genres like 4x and RPGs (Ultima series, say) and you didn't see multiple high-quality works of that sort every single year. The other big exception was probably MUDs and other games where social, online multiplayer was a major component.

I think a combo of 1) refining and focusing games to drive "engagement", 2) games just getting better over time, in a lot of ways, 3) multiplayer and social elements becoming more common, and 4) digital distribution putting unlimited novelty at one's fingertips, has made the whole artform kinda scary, unless you stick strictly to shortish, tight single-player games. Or local multiplayer, I guess, since it's hard to binge that until 3AM on a regular basis, for obvious reasons. Leveling concepts, lengthy turn-based games, randomness of rewards, and online/social components are all especially dangerous.

Actually point 4 goes for most things, now. It's kinda too fast & easy to get... well, almost everything. I think there's a reason an unfettered will and easy gratification aren't usually things depicted as improving characters in fiction, for example, and often do the opposite.

I think your analysis is spot on. Regarding that last part, I would add another disturbing argument. Some things are definitely easier to get, but the things that matter the most such as strong relationships or a sense of being useful and valued in a community are arguably harder to come by. Modern games and porn mimic having access to these needs and draw people in but fail to provide real satisfaction so the individual ends up like a moth on the lightbulb that burns it. You are under the illusion that your life is going well while at the same time you can sense that it isn't.