|
|
|
|
|
by forrestthewoods
2580 days ago
|
|
Life is all about trade-offs. There’s no such thing as average. (https://www.thestar.com/news/insight/2016/01/16/when-us-air-...) If you try to build an engine for the general use case then you’re likely to make an engine that isn’t good enough for anyone. My fear with Amethyst is that in 5 years it still won’t be good enough to make a commercial game of any genre. That’s the trajectory I see. But I don’t think it has to be that way! And I think dogfooding would go a long ways towards building an engine that is both useable and extendable. |
|