The Dreamcast had an incredible array of quality software, and ran at a beautiful full 640x480 while other consoles were for the most part stuck at 320.
Yeah I've always thought it was sad. I love SEGA games, they have that signature, clean, fast, simple feel across their characters to game design.
Sega SATURN was a major flop, even though it is an interesting system none the less. See shenmue running on Saturn vs Dreamcast: https://www.youtube.com/watch?v=6-YxOpZ7mDo
So the SATURN was more than capable of outputting even PSP level graphics for the mid 90s!, but seemed to have poor developer experience overall.
Similarly, they went all in on Dreamcast and the console was perfect and overshadowed by PS2 and entrance of XBOX. Sony had a near monopoly hold on gaming console market with the success of their PSX variants but failed to keep Microsoft out while successfully doing it to other Japanese console manufacturers, testament to the sign of a truly, cutthroat environment, for example Nintendo's "backstabbing" that made Sony lose face and release PlayStation as revenge.
XBOX roughly has 1/4 of the US console market, that's either something that should've gone to Sony had they've been able to keep their market leader position, something that traditionally has been a Japanese dominant one.
Now Google is entering the game industry with a Stream game approach but its already questionable, because I've used it before on PS Now and the experience has been terrible, it would intermittently degrade in visual and audio quality, and with a poor quality Canadian ISP with a capped upload speed, the reaction times were absolutely horrid.
I'd imagine in 20 years when Canadian ISP gets cheaper and faster with 5G (after the world has been running on 6G), this might make sense.
Perhaps its a totally different experience if you live in a country with cheap and super fast internet like South Korea
My humble opinion is that Dreamcast failed because Electron Arts did not support the platform. As to exactly how Sony got EA to wait for the PS2, especially given how easy it was to develop for the Dreamcast, I would be curious to know.
The official history says EA and Sega were negotiating over EA getting sole publishing for sports game. Eventually, EA didn't get sole publishing and opted not to do any publishing. The 2k sports games were pretty decent, but EA ended up negotiating exclusive rights for both teams and players; and the market wasn't there for made up teams with made up players.