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by gadgetoid
2575 days ago
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I’ve recently compiled a Lua-based project into WASM with Emscripten, but transpiling Lua into JS to avoid the engine overhead is compelling. I wonder how these approaches compare. For me it’s very alluring to use most of the same codebase as other deployment targets. This also has the potential to add better contextual intelligence to a web-based Lua editor- I’ll have to race it against Regex to see which is faster/better at pulling lists of locals/globals/functions out of Lua input for use in auto-complete. |
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I still remember shipping the entire game logic for a title on the PSP inside of a 400kb block and that's was before the days of luajit. It's really an incredible language and I really wish it saw more mainstream use.