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by alkonaut 2584 days ago
That's true of course. So basically adding timing noise is equivalent to adding artificial slowdowns. The only upside I suppose is that it might solve all timing sidechannel attacks in one go. So it's not 3% for one and 4% for the next and so on. It's a one time cost to disable timing as an attack vector.
1 comments

Adding randomness doesn't solve the issue, it just slows it down somewhat. Fast operations are still going to be faster on average, etc.