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by formalsystem 2582 days ago
Anyone own some of these books and can comment on how good they are?

I've read/skimmed real time rendering, physically based rendering, Game Engine Architecture, Graphics Codex and the book of shaders and am wondering how these books compare.

1 comments

Of all the bundle books, I only own a physical copy of "3D math primer for graphics and game development".

Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff.

There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it.

I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.