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by Animats
2587 days ago
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Creative professionals rely on physical keyboards and buttons on the mouse for actions and only use spatial input for things that are spatially relevant (pan, placement, zoom, rotation, selecting surfaces, edges, vertices, etc). That used to be true. Autodesk put a lot of effort into interfaces for engineering in 3D. In Inventor, you only need the keyboard to enter numbers or names. They managed to do it all with the mouse. Try Fusion 360 to see this; there's a free demo. |
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I use a 3DConnexion Space Navigator (6 DOF) in my left hand and mouse in my right for selection when using Fusion 360 and often use the gestures on the mouse.
I guess that brings up an exception. The context switching cost. Moving from pointer to keyboard is very slow so gestures really help out in that regard. If my hand is already on the keyboard then I have less reason to want to use the gestures.